The resulting redesign introduced different settings and a more cinematic story presentation supported by a soundtrack that employs "desperation" as an underlying theme. The initial version of the game, commonly referred to as BIOHAZARD 1.5, differed drastically from the released product and was scrapped at a development stage of 60-80 percent after being deemed "dull and boring" by the producer. Developed by a team of 40 to 50 people over the course of one year and nine months, Resident Evil 2 was directed by Hideki Kamiya and produced by Shinji Mikami. The game's main difference from its predecessor is the "Zapping System," which provides each playable character with unique storylines and obstacles. The gameplay of Resident Evil 2 focuses on exploration, puzzle-solving, and combat and features typical survival horror elements such as limited saves and ammunition. Kennedy and Claire Redfield, encounter other survivors and are confronted by William Birkin, the mutated creator of the even more powerful G-virus, a variation of the t-Virus. As they escape from the city, the two protagonists, Leon S. The city's residents have been transformed into zombies by the t-Virus, a biological weapon developed by the pharmaceutical company Umbrella. Developed by Capcom as the second installment in the Resident Evil series, the game's story takes place two months after the events of the first game, Resident Evil, and is set in Raccoon City, a Midwestern American mountain community. Resident Evil 2, known as Biohazard 2 ( バイオハザード2, Baiohazādo Tsū ?) in Japan, is a survival horror video game that was originally released for the PlayStation in 1998. For other uses, see Resident Evil 2 (disambiguation). For the 2019 remake, see Resident Evil 2.
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